34 renders · 6 parameters swept one at a time · defaults held fixed · seed=42 · 15 parts (camera/light sweeps)
| zoom | 1.0 |
| cam_elev | 62.5° |
| light_z | 0.325m |
| light_x | +0.000m |
| parts_per_scene | 15 |
| spread_factor | 1.0 |
Controls how close/far the camera is from the pile. 0.6 = close crop, 1.7 = wide full-desk view.
Angle above the desk surface. 40° = low oblique, 85° = nearly top-down.
How high the area light sits. Lower = more dramatic shadows.
Negative = left of pile, positive = right. Affects shadow direction.
Number of parts dropped onto the desk. More parts = denser pile.
Controls how tightly parts are clustered. 0.5 = very tight pile, 2.0 = spread out.