Phase 2 — Config Explorer

34 renders · 6 parameters swept one at a time · defaults held fixed · seed=42 · 15 parts (camera/light sweeps)

Default values (held fixed while sweeping)

zoom1.0
cam_elev62.5°
light_z0.325m
light_x+0.000m
parts_per_scene15
spread_factor1.0

Camera distance (dist_scale)

Controls how close/far the camera is from the pile. 0.6 = close crop, 1.7 = wide full-desk view.

6/6 images rendered
0.6
0.6
0.8
0.8
1.0
1.0
1.2
1.2
1.4
1.4
1.7
1.7

Camera elevation angle

Angle above the desk surface. 40° = low oblique, 85° = nearly top-down.

6/6 images rendered
40°
40°
50°
50°
60°
60°
70°
70°
80°
80°
85°
85°

Light height above desk (metres)

How high the area light sits. Lower = more dramatic shadows.

5/5 images rendered
0.20m
0.20m
0.25m
0.25m
0.30m
0.30m
0.38m
0.38m
0.45m
0.45m

Light horizontal offset (metres, X axis)

Negative = left of pile, positive = right. Affects shadow direction.

5/5 images rendered
-0.050m
-0.050m
-0.025m
-0.025m
+0.000m
+0.000m
+0.025m
+0.025m
+0.050m
+0.050m

Parts per scene

Number of parts dropped onto the desk. More parts = denser pile.

6/6 images rendered
5p
5p
10p
10p
15p
15p
20p
20p
30p
30p
35p
35p

Spread factor

Controls how tightly parts are clustered. 0.5 = very tight pile, 2.0 = spread out.

6/6 images rendered
×0.5
×0.5
×0.7
×0.7
×1.0
×1.0
×1.3
×1.3
×1.7
×1.7
×2.0
×2.0